A-Z of Polo

Appealing

Claims by players for a foul generally expressed by the raising of mallets above the head or by a helicoptering motion. Over demonstrative appealing is considered very bad form.

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Ball

White and made of plastic or wood. It weighs four and a half ounces and is three and a half inches in diameter.

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Bell or hooter

This is situated off the side of the field and is rung by the timekeeper to inform umpires when seven minutes of play in a chukka have elapsed.

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Bump

A player is permitted to ride off another to spoil his shot or to remove him from the play. The angle of contact must be no more than 45 degrees. The faster the pony travels the smaller the angle must be. A good bump can shake discs and dentures loose.

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Chukka

There are six chukkas (periods) in high handicap matches, each lasting seven minutes plus up to 30 seconds of overtime. If, during the extra 30 seconds, the ball hits the sideboards or goes out of bounds, or if the umpire blows his whistle for a foul, the chukka is over. There is no overtime at the end of the final chukka unless the score is tied. Players return to the field each chukka with a fresh pony. Chukka comes from the Indian word for a circle or round.

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Divots

Turf kicked up by a ponies' hooves

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Ends

The back lines of a polo pitch. Teams change ends, i.e. switch the halves they defend, each time a goal is scored in order to equalise wind and turf conditions.

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Equipment

Hard helmets and knee pads for players are compulsory. Whips and spurs are optional.

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Field

A full size polo field is 300 yards by 160 yards, or the area of three soccer pitches. The goal posts, which collapse on severe impact, are set eight yards apart.

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Goal

Any time the ball crosses, at any height, the line between the goal posts, it is considered a goal regardless of who knocks it through, including the pony.

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Handicap

All players are rated on a scale of -2 to 10 (the higher the better). Although the word 'goal' is often used after the rating, it bears no relation to the number of goals a player scores in a match, but to his overall playing ability. A player's horsemanship, range of strokes, speed of play, team and game sense are the factors considered in determining his handicap. The team handicap is the sum of its players' handicaps. For matches other than six chukkas, the side with the lower handicap starts with a number of goals start according to the following formula. The difference in the teams handicaps is multiplied by the number of chukkas to be played and then divided by six. Fractions count as half a goal. For example, a 26 goal team would give a 24 goal team 11/2 goals start in a four chukka match.

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Hook

Provided the player is on the same side of the opponent's pony as the ball, he may spoil the opponent's shot by putting his stick in the way of the striking player's.

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Intervals

Three- minutes long rest periods between chukkas. Half time is five minutes.

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Judges

Goal judges are positioned behind each goal to signal whether a goal has been scored. Hard hats are worn for protection.

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Knock-in

Should a team hit the ball across the opponent's backline during an attack, the defending team resumes the game with a free hit from the backline where the ball went over. It is equivalent to a goal kick in soccer.

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Line of the Ball

'Crossing the line' is the most frequent foul in polo. The line of the ball, namely the imaginary line along which the ball travels, represents a right of way for the player following nearest that line. There are strict rules governing opponents entry in to the right of way.

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Mallet/Stick

The shaft is usually made from bamboo cane and the head from a hard wood. The wide face of the mallet head is used to strike the ball and not the ends, as in croquet. Polo mallets range in length according, principally, to the height of the pony played, and extend from 48 to 54 inches.

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Nearside

The left hand side of the pony.

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Neckshot

A ball which is hit under the pony's neck.

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Out-of-bounds

When a ball goes over the sideboards, it is considered out-of- bounds. The umpire throws the ball in between the two teams lined up at the point at which it left the field of play. It is equivalent to a throw-in in soccer.

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Offside

The right hand side of the pony.

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Penalty

A free hit towards goal is awarded when a foul is committed. The hit is taken from a set distance, dependent on the severity of the offence. Distances are as follows:

  • Penalty 1: Automatic goal
  • Penalty 2: 30 yards to an open goal
  • Penalty 3: 40 yards to an open goal
  • Penalty 4: 60 yards to a defended goal
  • Penalty 5: from anywhere on the ground
  • Penalty 5B: from the centre of the ground

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Ponies

Although termed 'ponies' they are in fact horses- ie, above the 14.2 hands height of a normally defined pony. Most are of the Argentinean Criollo breed or pure or cross thoroughbreds. Their main qualities are speed and stamina; the ability to accelerate, stop and turn quickly; and temperaments that are amenable to the rigours of the game. There is no height limit for the ponies, although most are between 15 and 15.3 hands. Bandages or leg wraps are used for support and protection. Players admit that the pony can account for as much as 80 per cent of their overall performance.

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Positions

Each of the four team members play a distinctly different position. Since polo is such a fluid game, players must momentarily change positions, but will try to return to their original assignment. No. 1: essentially a goal striker. No. 2: also a forward, but plays harder, especially on defence. No. 3: the pivotal player between offence and defence who tries to turn all plays to offence. He is usually the highest rated player on the team. No. 4: or back, is the most defensive player whose primary responsibility is to protect the goal area.

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Quartet

The number of players in a team. Ride-off: Two riders may make contact and push each other off the line to prevent the other from striking the ball. It is primarily intended for the ponies to do the pushing, but a player is allowed to use his body, but not his elbows.

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Safety

Also known as a Penalty 6, a safety is awarded when a defending player hits the ball over his own backline, the shot is taken 60 yards out from the backline, opposite the point at which the ball went over. It is equivalent to a corner in soccer and no defender can be nearer than 30 yards from the ball when it is played.

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Sideboards

These are nine to eleven inch high vertical boards along the sidelines only. Such sideboards are optional.

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Tailshots

Hitting the ball behind and under the pony's rump.

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Thirdman

The referee sitting at the sidelines who will arbitrate if the two mounted umpires on the field are unable to agree a foul.

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Time-Out

Called by an umpire when a foul is committed, an accident occurs or at his discretion. A player may call time-out if he has broken a key piece of tack or is injured. Time-out is not permitted for changing ponies or for replacing a broken mallet, although a player may do so at any time.

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Treading-In

The replacement at half time of divots of turf. This is the duty of all spectators.

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Umpires

Two mounted umpires (one for each side of the field) who regulate the game. They usually wear striped shirts.

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VIP

The team patron

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Wellingtons

Rubber boots ideal for treading-in in wet weather. Usually green.

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Xtra-Time

In the event of a tied score at the end of the final chukka, there will be a five minute break to allow the players to catch their breath and change to a fresh mount before beginning a sudden-death chukka. The first team to score wins. In extra time, the goal area is usually widened by moving the goal posts an extra 8 yards apart.

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Zone (safety)

The area around the pitch that is out of bounds for the spectators during play.

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